วันศุกร์ที่ 25 พฤษภาคม พ.ศ. 2550

ActionScript Animation

Part One: ActionScripted Animation Basics
1: Basic Animation Concepts
2: Basics of ActionScript for Animation
3: Trigonometry for Animation
4: Rendering Techniques

Part Two: Basic Motion
5: Velocity and Acceleration
6: Boundaries and Friction
7: User Interaction—Moving Objects Around

Part Three: Advanced Motion
8: Easing and Springing
9: Collision Detection
10: Coordinate Rotation and Bouncing Off Angles
11: Billiard Ball Physics
12: Particle Attraction and Gravity
13: Forward Kinematics—Making Things Walk
14: Inverse Kinematics—Dragging and Reaching

Part Four: 3D Animation
15: 3D Basics
16: 3D Lines and Fills
17: Backface Culling and 3D Lighting